package render.materials.textures
{
	public class TextureSourceType
	{
		/**
		 *经压缩的ByteArray
		 */		
		public static const COMPRESSED_BYTEARRAY:int = 0;
		/**
		 *ByteArray数据
		 */		
		public static const BYTEARRAY:int = 1;
		/**
		 *BitmapData位图 
		 */		
		public static const BITMAPDATA:int = 2;
		/**
		 *BitmapData位图链接类名
		 */		
		public static const BITMAPDATA_LINK_CLASS_NAME:int = 3;
		/**
		 *指定尺寸
		 */		
		public static const SIZE:int = 3;
	}
}